*Baldur's Gate: Faces Of Good And Evil Cracking
*Baldur's Gate Faces Of Good And Evil Dlc
*Baldur's Gate Faces Of Good And Evil
Baldurs.Gate.Enhanced.Edition.Faces.of.Good.and.Evil.CHS.Green.Edition-ALI213 3 years 4169 MB 1 2 Baldur's Gate Dark Alliance II 8 months 2677 MB 2 1 Baldur's Gate Dark Alliance PS2 MULTI5 Sub Multi5 » game playstation 9 years 2859 MB 2 1 Baldur's Gate II - Enhanced Edition » images 3 months 3945 MB 1 2 Baldur's Gate II Enhanced Edition 1. Purifier +4 is an enchanted bastard sword which can only be used by non-evil aligned Paladins. It deals 2d4 +4 points of damage with +4 additional points of damage against chaotic evil aligned creatures, has a -4 THAC0 bonus, weighs 6 lbs and it has a speed factor of 4. Also, the weapon gives the wielder 20% magical resistance. This item appears in Baldur's Gate II: Throne of Bhaal and Baldur. Snippetslab 666 for macbook pro.
A little over a year ago a group of aspiring initiates from various holy orders was sent on a pilgrimage from the glistening jewel of Waterdeep.
The journey took them to the danger-filled backwater that is the bustling city of Baldurs Gate!
Free autocad 2011. A number of the initiates were not strangers to Baldurs Gate having grown up here or spent some time in the city. After several days of tending to poor and needy an excellent opportunity presented itself.
A kindly old lady was opening an orphanage in the Lower City with a view to trying to help house some of the many abandoned young ones that were left to fend for themselves or die trying in the Outer City.
The young initiates leapt at the chance to get involved and worked tirelessly to assist with the final touches to the orphanage and began to then spread the good word and shepherd young children to the safe haven.
After a few days, the word was out and the orphanage was filled to bursting, celebrating a job well done the initiates bid the old lady and the children goodbye before moving onto the new opportunity that presented itself.
Weeks go by and it’s nearly time to complete the long journey to return to Waterdeep with tales of the good deeds done and plans to take the final holy oaths to begin the life of a Paladin, on a whim a visit was paid to the orphanage to say some farewells to the children and old lady.
Something was wrongBaldur's Gate: Faces Of Good And Evil Cracking
Although the old Lady was there and happy as ever to see the group the young ones were to a child, unfamiliar. The initiates were confused and asked about the various children that were especially memorable and others by their distinguishing traits.
Rehomed, said the old lady with a beaming smile. All of ’em, she said. As unlikely as it sounded the old lady said she had found all of the little ones new homes with loving parents and the two dozen children that stood before them now were all new to the orphanage having also nowhere to go and seeking shelter like the group prior to them.
The initiates bid her farewell and spent the rest of the day discussing this peculiar event, it seemed highly unlikely that Baldurs Gate contained so many kind-hearted folks to adopt so many children over a short space of time.
That night despite their reservations the group snuck into the orphanage under the cover of darkness only to find the place seemingly abandoned? A thorough search took place and in the cupboard, under the stairs, a secret staircase was found that descended under the building…
White knuckled and short of breath the party went down, down and down until reaching a large wooden door. Listening to the door they could hear the sounds of children sobbing and crying, with no thought for their own safety the aspiring paladins charged into the room weapons at the ready.
A chilling sight greeted them, rows and rows of metal cages containing fearful looking children. The center of the room contained a huge bubbling cauldron and the edges of the chamber were littered with pile after pile of bones, small bones, children’s bones.
Realizing the unwitting part they had played in this heinous crime the group was wracked with guilt, through tear-filled eyes they started to break open the cages and try to calm the terrified children…until the door behind them slammed shut.
Whirling around to see the source of this the group was confronted with the smiling face of the old lady stood before them with handfuls of root vegetables and a sly grin.
“Come for dinner have you” she cackled whilst dropping the food to the floor and drawing a wicked looking curved dagger and muttering an arcane incantation.
A harrowing battle took place next as the group of initiates fought what they soon come to learn was an evil hag of fey ancestry, they used every ounce of courage and determination they could muster emboldened by the outrage and guilt they felt at having led so many children to their deaths at the wizened hands of the hag.
When the battle was over and the hag was slain the children led to the surface, as they arrived it became apparent that some of the children had slipped out during the fight as the group came face to face with a contingent of the FlamingFist mercenary force.Baldur's Gate Faces Of Good And Evil Dlc
The leader in charge of this group of the Flaming Fist was Captain Darmin Zodge, despite your pleading of innocence and explaining of the situation Captain Zodge was not convinced that you were not, in fact, working for the hag and were responsible for the death of dozens of innocent young children!Baldur's Gate Faces Of Good And Evil
Faced with the choice of being executed for a crime they did not commit the group resorted to bribing the Captain, safe in the knowledge that the Flaming Fist had no interest in truth or justice being done and their only real desire was an easy life and acquiring coin.
Having to hand over every piece of gold, silver, copper, jewelry and anything else of value the party left the city immediately in great shame for the harm they had unknowingly caused and that their fate now rested in the hands of an obviously corrupt captain of the Flaming Fist, a captain who would no doubt pass this whole incident off as the Flaming Fist slaying an evil hag and rescuing the children!
After a number of weeks of hard travel on foot, the group eventually returned to Waterdeep having sworn each other to secrecy to never reveal the shameful events that took place.
Weeks turned into months and although the traumatic events of Baldurs Gate were never far from thought the characters all completed their training and were initiated into the ranks of their various holy orders as Paladins.
In a cruel twist of the fate, the very same characters are now to be bound for Baldurs Gate once more having been hand-selected to take part in a new venture launched by the combined holy forces of Waterdeep to set up a “Religious Adventuring Company For the Improvement and Betterment of Others”
This franchise is to work out of Baldurs Gate to spread the good word and carry out good deeds…all the whilst hoping their hidden shame does not come to light